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The cards of knowledge

De-schooling education

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This card game should help to organize research in, about and through design. It is a tool to keep an overview over things one want to explore, gets inspired by and has already found literature/materials about. Each card has a different meaning. A is for Authors, secondary research and literature can be written on this card. E means explore, topics that are interesting to put into the research. Fields of interest can be written on I-cards. The Jokers are things that add special value to each project and can also be a game changer. The blue “pause and reverse” card indicates that sometimes it is good to stop and go back in your research. Embrace mistakes and learn from them. Plain cards can be customized with more categories. This game functions as a metaphor to mix and shuffle research to get to new perspectives and connections. You can shuffle the cards and pick each day one. Or you can play them with your collaboration partners to make decisions. Get creative about how to use the cards, there are no rules, no right or wrong. Seeing research and learning as a fun game might help to motivate you.

It is a tool designed for students in higher education working on research projects or business partners who are developing something based on different factors and inputs.  This is speculative design tool. 

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more about
playful learning
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more about
the research process
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